Zuul at the ROM

Partner
Royal Ontario Museum
Team
Sinking Ship Interactive,
Royal Ontario Museum
Roles
Strategy, Creative Direction
Launched
2018
For the launch of its Zuul, Destroyer of Shins exhibit, the Royal Ontario Museum (ROM) approached Sinking Ship about providing two interactive experiences highlighting Zuul crurivastator's impressive clubbed tail. The experiences needed to be engaging and accessible, and appeal to children and young families.

The Exhibit

The Zuul experience at the Royal Ontario Museum consisted of two interactive kiosks. The first was a motion-based game called Zuul Smash Club and the second was a pair of custome arcade cabinets containing a dino-fighting game called Zuul Duel. Sinking Ship Interactive designed and developed all aspects of the gameplay and the ROM exhibit team handled the installation and maintenance.

Zuul Smash Club gesture-controlled experience at the Royal Ontario Museum.

Zuul Duel (accessible) arcade cabinets at the Royal Ontario Museum.

Zuul Smash Club

Zuul Smash Club was a gesture-based experience where visitors could control Zuul's tail to smash a variety of everyday objects in the game. Visitors waved their hand(s) in front of a Kinect motion sensor, and the faster they swung their arm, the more force would be generated by Zuul's tail. Players were then graded on their force.
TEAM
Seam Hamilton - 2D/3D Artist
Alex Gordon - 3D Artist/Animator
Brian Andrade - Developer
Kevin Gan - Developer
Jermaine Williams - Developer
Christopher Coey - Game Designer
Ronald Ruslim - Project Manager
Mark Cautillo - Technical Director

Zuul Duel

Zuel Duel is an arcade-style fighting game that pits the dinosaur Zuul against a variety of enemies trying to steal its eggs. The visuals were done in a retro vaporwave style and the gameplay was reminiscent of the classic Street Fighter. The game was presented bi-lingual and gameplay length was optimized for visitor throughput and encourage repeat play.
TEAM
Nathan Langdon - Artist
Roz Stockton - Artist/Animator
Leisha Marie Riddel - Artist/Animator
Leo Kouvaris - Artist/Animator
Brian Andrade - Developer
Kevin Gan - Developer
Jermaine Williams - Developer
Christopher Coey - Game Designer
Ronald Ruslim - Project Manager
Mark Cautillo - Technical Director